Hi All.
I am looking to make a Zweihander. My first thoughts were to create a big sword that looks really menacing and intimidating, that has a unique silhouette and would be easily recognizable. I thought of a shape for the blade that has a kind of blunt end, which may be impractical, but would still look really cool and unique.
I have chosen the name Beerdigung, which is German for Burial, Funeral (according to google translate). I chose this name after a bit of wiki research since the Zweihander "became a hallmark weapon of the German Landsknechte from the time of Maximilian I (d. 1519) and during the Italian Wars of 14941559.". I think this fits the theme of the game.
Here is my initial ref sheet
Those were just a bunch of cool swords I found with things I liked. I actually didn't use most of these, as I later found more specific actual Zweihander refs.
I started with some sketches of silhouettes
and a little more detailed sketch
I like 5 and 6 the best. Can't quite decide over the curved or straight guard. I like the straight handle for a couple of reasons; 1. It fits with the name as looking like a giant cross, and 2. It differs from the current Zweihander curved guard. Any thoughts or suggestions appreciated!
Replies
P.S. have you ever seen these swords? http://www.vikingsword.com/vb/showthread.php?t=15290&highlight=handed+sword
Maybe adjusting the theme of your zweihander slightly to follow that track might help fix it in reality without having to change much in the design. Also, I'm loving the straight cross guards, like you say, suits the theme/name and also just looks less fantasy and more medieval.
Here is an image of a preliminary base mesh.
While I did want this weapon to be scary and massive, upon considering your comment I think that everything below the handle is way too thick and fantasy. I think if I slimmed it down to the width of real period swords it would be better.
Thanks for the reference link! Those are some really great shots. The armour and the Katzbalger are cool too. I like how the armour echoes the saw-like blade in the trim.
Hi sp0nge, you make some very good points. Thanks for the suggestion of executioner sword design. I didn't know that about executioner swords!
Everything in here is way thicker than the other shot lol. I think a happy medium needs to be found. I'm thinking I should maybe get things going in the SDK even with these base meshes, just so I know the sizing is not clipping or just looking too ridiculous.
I took your advice sp0nge and looked into executioner blades. Very cool stuff. I took some inspiration from them for the cross guard, as well as made the handle thicker based on feedback. I think it looks better, thanks for the advice guys! I also found some cool German inscriptions that they put on executioner blades that I'm gonna try to put in that groove in the blade. It's so massive though, I'm just hoping there is enough texture resolution for it to look good.
I also tried something here:
Adding an extra metal bit to mimic the Parierhaken ("parrying hooks"), but I don't think it really works. Since Wikipedia states that a Zweihander did not necessarily have both Parierhaken ("parrying hooks") at the top of the ricasso as well as side rings on the hilt, I'm not that concerned, but I thought I'd give it a shot. I might also try a cross guard with the side rings. I really don't think it'll do, but, I figure I should give it a shot and see what happens.
I got a base mesh into the game just for testing and it's all good thanks to the tutorial, however I looked all over the FAQ thread, and couldn't find any info on how to get the weapon into a player model's hands for the presentation shots. I read that the only way to see it in first person is by making a mod with scripting, and there in no simple way to do that, but I'd really like to just see how the form looks on a player model before finalizing everything. Any help here would be much appreciated, thanks!